I am having issues exporting from blender as FBX, and ability to import into Maximo

Issue #1416 invalid
Brian Wagener created an issue

So This add-on is working good, in that I can import the figure from Daz into Blender, and it looks the same. But when I try to export it as FBX from blender, I can’t get Maximo to accept it. Also if I reimport FBX into Blender, it doesn’t show the textures, and I did Copy Path, and embedded textures. Any ideas?

Comments (4)

  1. Brian Wagener reporter

    I am now thinking my issue is more with needing to bake the textures. Does this plugin have a way to bake the textures, so I can export correctly?

  2. Alessandro Padovani

    No, you have to use the blender tools for baking textures.

    This is a bug tracker. For generic questions on blender please ask at blender artists.

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