I am having issues exporting from blender as FBX, and ability to import into Maximo
Issue #1416
invalid
So This add-on is working good, in that I can import the figure from Daz into Blender, and it looks the same. But when I try to export it as FBX from blender, I can’t get Maximo to accept it. Also if I reimport FBX into Blender, it doesn’t show the textures, and I did Copy Path, and embedded textures. Any ideas?
Comments (4)
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reporter I am now thinking my issue is more with needing to bake the textures. Does this plugin have a way to bake the textures, so I can export correctly?
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No, you have to use the blender tools for baking textures.
This is a bug tracker. For generic questions on blender please ask at blender artists.
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This is not really related to import_daz, but here is a useful source for dealing with some of the problems you seem to be facing: https://www.youtube.com/@CGDive (this channel has a lot of information on how to deal with exporting/importing Blender rigs to several other applications). In particular: https://www.youtube.com/watch?v=HeFPO7CfKoM .