use "copy transforms" for make all bones posable

Issue #1429 resolved
Alessandro Padovani created an issue

daz studio 4.21.0.5, blender 3.4.1, diffeomorphic 1.7.0.1449

I see that make all bones posable adds 3 constraints for each bone where position location and scale are copied from the driver. We can use a single copy transforms to optimize and simplify the setup. It is important to use split channels to avoid artifacts.

Unless I miss something if the 3 separate constraints are needed for some reason.

Comments (3)

  1. Thomas Larsson repo owner

    Fixed in last commit. I didn’t realize that the copy transforms constraint could be used in this way.

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