White shader "imprint" when importing a specific character / import works with the daz to blender bridge

Issue #1437 invalid
camilo ramirez created an issue

I’m fairly new to all this but I’m happy to provide more details as requested.

Daz character is Vera V2 with a gen_mat if that helps

Other characters import without issues

Comments (10)

  1. Alessandro Padovani

    As the error message tells you, the 3delight shaders are unsupported. You can convert to uber in daz studio before exporting. Select all the surfaces then apply the uber shader.

    shader presets > iray > daz uber > iray uber base

    About the hair the error tells you that multires can’t work with that particular geometry. It can happen and it’s a multires limitation.

    If there’s nothing to add please close as invalid.

  2. camilo ramirez reporter

    Darn, I tried multiple times now and the !Iray Uber Base does not seem to be solving the issue. I know I’m selecting the surfaces correctly because if I try any of the other shader presets they make the correct changes. But back in blender I’m still getting the gray shader as above.

  3. Alessandro Padovani

    The uber conversion will work in blender the same as it works in daz studio, so it may be good or not since uber can’t convert all the 3delight shaders, but usually the result is acceptable. In daz studio be sure you get the uber shader for all the surfaces, you can see the shader name in the surface tab.

    Then the figure may use a shell, in that case shells need to be converted to uber too.

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