Example: I’ve a lying character but I want to move the legs with the hips and the torso responding to it BUT I don’t want the torso to shift it’s location. For that I’m adding IK to the chest/torso controller with a empty. This works perfectly for Rigify but using it with simple IK it seems that it overwrites the IK on the feet because they move when I move the hip controller.
I’m not sure if that’s a bug or current limitation. If it’s a current limitation, could it be added to Simple IK?
To make the IK constraint only affect the spine you should set the chain length to 4. But to make the spine bend in a nice way would take a lot more work than that. If you add an extra bone as the ik goal instead of the empty you don’t have to leave pose mode when posing.