Bone Translation/Rotation Limitations Bugged Again
Issue #1443
invalid
When bone translation/rotation limitations are turned off as standard in the global settings, activating them manually in the daz importer UI doesn’t work once again. This was a bug until a few months ago, I reported it and it got fixed but with those rather newer changes to the UI it seems to be broken again. It only works if limitations are turned on as standard in the global settings.
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reporter - changed status to invalid
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This is on purpose not a bug. If you turn off the limits in the global settings then they are not imported, as it makes sense to. If you want to import the limits then turn them on in the global settings then turn them on/off in the pose panel as needed.