Animating/Keyframing Morphs Drivers in Blender

Issue #1448 invalid
Nepo Nepo created an issue

I’m trying to keyframe some FACS expressions. The morphs are really useful as they work with the bones and I can easily tweak the expression by moving facial bones. But the problem is I cannot figure out how to keyframe bone position that was moved by the Morphs . Keyframing the bones doesn’t affect the current frame but the entire figure for the entire duration of the animation

Comments (2)

  1. Alessandro Padovani

    Yes of course, you have to keyframe then set the bone back to zero.

    steps:

    1. Keyframe a facial expression with the drivers then keyframe the facial bones you need to tweak.
    2. When you change the expression you have to reset the facial bones, alt + g will do, then keyframe again.

    This is a bug tracker though, not a support forum for blender. For general questions on blender and how to animate please use blender artists or the daz forum.

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