Animating/Keyframing Morphs Drivers in Blender
Issue #1448
invalid
I’m trying to keyframe some FACS expressions. The morphs are really useful as they work with the bones and I can easily tweak the expression by moving facial bones. But the problem is I cannot figure out how to keyframe bone position that was moved by the Morphs . Keyframing the bones doesn’t affect the current frame but the entire figure for the entire duration of the animation
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Yes of course, you have to keyframe then set the bone back to zero.
steps:
This is a bug tracker though, not a support forum for blender. For general questions on blender and how to animate please use blender artists or the daz forum.