AttributeError: 'StandardMorphLoader' object has no attribute 'meshes'. Did you mean: 'mesh'?

Issue #1453 resolved
Joe Morris @ FAST Animation Studio Toolz created an issue

I have a Genesis 8 character and I added a mimic animation… in 32 bit daz by importing the audio file and text file and clicking analyze and and then I animated some Vyzemes to make the face animation better and then I change morphs for the teeth and um I also changed breast implant and breast natural morphs… saved the post preset for that for that animation And I cleared figure pose and set the timeline to frame one as far as the size of the timeline and save the file and restarted daz studio to reset the timeline so there be no keyframes on there……… There was still keyframes on frame one but I deleted all those by selecting all the keyframes and clicking delete And then I exported the blender after saving the file and when I tried to import the action I'm getting the error message in the title….

here's my blender file Can you help me figure out how I could go from this point to getting this action on the character So I don't have to go back to daz and lose my work… thanks in advance for any help on this

https://drive.google.com/drive/folders/1E2J-4tSm9zkebiadIC3HIyizM5YcpY5P?usp=sharing if file not in there please check back in 5 or 15 minutes

Comments (5)

  1. Joe Morris @ FAST Animation Studio Toolz reporter

    1.6.2 that was doing that…gives that meshes error message I think you have a typo in your code because 1.6.1… I didn't compare the relevant files between the two versions..to see if meshes was correct

  2. Thomas Larsson repo owner

    I was able to reproduce the error in the headline, by deleting all meshes associated with a genesis armature. This error should be gone, and if no meshes are found the plugin will tell you that.

  3. Thomas Larsson repo owner

    No, stable versions don’t receive update. All fixes are made in the development version.

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