G9 deform bones not imported correctly ?
diffeomorphic 1.7.0.1517
I don’t know if this is a bug or something wrong with the definition of G9. But I see that “upperarm” is imported as deform bones in blender, though they have no weight map in daz studio when I check with the node weight map brush.
So “upperarm” should be imported as non-deform, because it’s “upperarmtwist” which deforms.
The “forearm“ that is the same is imported correctly as non-deform, that is, it’s “forearmtwist” which deforms.
note. This “bug“ doesn’t produce any artifact since the imported weight map for “upperarm“ is zero.
Comments (4)
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repo owner -
reporter Ok, it is something odd in the definition of G9 then, since that weightmap doesn't make any sense.
Let me know if you want to do a custom fix for G9 or I’ll mark as invalid.
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repo owner Made a custom fix for the G9 upper arms. This caused a problem already a while ago when converting to rigify.
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reporter - changed status to resolved
Commit 04d2dfc works fine.
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The weight map is not zero, cf line 137158 of Genesis9.dsf.