Bug or Feature? Certain imported morphs work as intended, but do not create shapekeys.
Certain standard morphs do not create shape keys when imported. Haven’t seen it happen to custom morphs, though. I wonder if this is normal behavior and if there’s a way to make the shape keys show up.
The morphs still work as intended (see picture below) so I’m sorry if this post sounds fussy or something. The only reason I need these shapekeys is the fact I have a custom daz character morph (not the one in the picture) that doesn’t work well with certain morphs, like the “Eyes Closed” one, and I’d like to be to correct that morph in Blender via shapekey editing.
PS: Classified this issue as “proposal” for the lack of a better fit.
Comments (3)
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reporter Thanks for the quick reply. Spent a few hours trying to understand what was happening when the answer was right in front of my eyes.
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Some daz morphs may only drive bones or other morphs, thus there’s not shapekeys. But you can always convert a morph to shapekey by advanced setup > morphs > convert to shapekeys.