- changed status to open
There is a problem with the baking of HD Character's textures.
Hi, I'm working on G9 characters, so I apply HD morphs to a character in Daz and add details to body (like wrinkles)
Then I save it in HD and import the character in Blender with the plugin. Finally, I move on to baking the Normal and Displacement maps of the textures.
However, due to an error I encountered for the first time, the cooking process does not start.
I have used this method many times before (both on G8 and G9) but this is the first time I have tried to bake in the latest version of the plugin.
As a result, I encountered the error I have shared as a picture in the attachment.
There is no problem with the old version plugins, but there is a problem with the latest version plugin.
Or the method may have changed, not sure.
Can you help me with this?
Blender Version: Latest
Add-On Version: Latest
Character: Tiffany G9
The morphs I use: I have used a very large number and type of HD morphs (maybe around 20-30)
Comments (5)
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reporter I just tried HD Texture baking on a G8 character and got the same error.
I think the new version of the plugin seems to have the same problem for all genesis.I also installed version 1.6.0 of the Add-On and tried to bake the HD texture there.
As a result, it baked without any problems. -
repo owner Fixed in last commit.
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reporter Yes, I can confirm that the problem is solved.
Thank you!
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reporter - changed status to resolved
Yes, I can confirm that the problem is solved.
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