Is it possible to delete morphs that have been imported?
Issue #1542
invalid
I was looking for what can be done with low performance. The problem is the number of morphs (and the drivers that control them). I would like to remove some of the morphs that I imported to improve performance. Is it possible?
Comments (5)
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reporter -
repo owner - changed status to open
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repo owner The drivers form a complex web, and deleting some of them manually is tricky. Basically it is set up like this:
Ordinary morphs:
- Shapekeys and bone rotations are driven by armature (final) properties.
- Armature properties are driven by rig object properties (sliders) and other armature properties.
JCMs:
- Shapekeys and bone rotations are driven by armature (final) properties.
- Armature properties are driven by bone rotations and other armature properties.
Cf https://diffeomorphic.blogspot.com/2021/05/on-raw-and-final-slider-values.html.
In the last commit I separate Optimize Pose as a separate tool in the Finishing panel. It doesn’t help so much, but there are a few further optimizations that I want to implement. Not sure how long it will take.
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reporter Where are the formulas for calculating morphs hidden?
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- changed status to invalid
not a bug
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I can remove the drivers manually, but I still can't find the data that JCMs and other morphs calculate.
Is it possible to edit them? Can you explain?