Bad deform on thigh bones on last commits
I don’t know why, but from now on when I import genesis 9 using easy import, I got a bad deformation on some angles, it doesn’t matter if JCMs are present or not. I’m uploading the rigged G9 and an obj from Daz Studio to compare on a blend file. Looks like there’s an incorrect thigh bone creation during import. Characters loaded 3 commits ago, doesn't have this bug.
Comments (10)
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- changed status to open
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reporter The issue continue there and it’s on the creation of the armature. Cannot see it on simple poses. Please use the animation provided in the blend file. On next comment I’ll add the duf version
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reporter - attached Leg_Test.duf
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reporter I’m using the G9 base figure. I was experimenting with other armatures created on previous commits and this doesn’t happen. So I’m pretty sure something changed 2-3 commits ago. That duf was created on DAZ 4.21 and its the one I use everytime to test leg deformations. So just easy import g9 base, and load the duf to see the issue on frame 11
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Ok I can reproduce the issue now. This seems a problem with daz orientation, if you disable daz orientation in the global settings then everything works fine.
steps:
- in daz studio export G9 base
- in blender turn off daz orientation in global settings then easy import with jcms
- load the test animation, it works fine
This is a workaround though, let’s wait for an answer by Thomas to see if he wants to fix the daz orientation. In general you don’t need the daz orientation unless you want to work with prebended figures. So daz orientation may be better off as default also because it doesn’t work fine in some cases.
https://diffeomorphic.blogspot.com/2023/01/
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repo owner Fixed in last commit.
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Commit a624048 works fine here thank you for the fast fix.
If Alejandro has nothing to add we can mark as resolved.
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reporter Hello people! Yes, working fine now. Thank you so much. The addon is evolving so much this year. 😄
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- changed status to resolved
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daz studio 4.21.0.5, blender 3.5.1, diffeomorphic 1.7.1.1567
I can’t reproduce the issue here, please provide exact steps. I get the artifacts you describe if I don’t import jcms or baked correctives for a custom figure, but this is expected.
steps (works fine):
Below an example with a random G9 custom figure.