Importing custom morphs affects vertical translation of geograft

Issue #1552 invalid
Jerbus Franklin created an issue

When importing the custom base Golden Palace morphs, it affects the vertical translation of the mesh. This is on a daz model with all morphs zeroed for this anatomy element beforehand in an attempt to troubleshoot. Merging the affected mesh with the base mesh produces undesired results as the genital mesh no longer sits against the base mesh. I am using Blender 3.5.0 with Diffeomorphic 1.7.0. Pictures below depict: before custom morph import, after custom morph import, after merge.

Comments (6)

  1. Jerbus Franklin reporter

    Through a process of elimination I have determined that these files located in My DAZ 3D Library\data\Meipex\GoldenPalace\GoldenPalace_Genitalia_v2\Morphs\Meipex\Base cause issues with mesh translation:

    ‘Bug’ is not a particularly correct label for this, but it is probably worth noting somewhere that importing custom morphs might best be done in an iterative process as some files in base morph locations may produce undesired results with imported geografts.

  2. Thomas Larsson repo owner

    The PBM morphs are part of the character definition and are typically baked into the dbz file, so it is not a good idea to load them separately. If you do, there should be matching FBM morph that you must set to the same value, e.g. PBMLegsLength and FBMLegsLength should always have the same value.

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