bone scale optimization

Issue #1560 resolved
Alessandro Padovani created an issue

daz studio 4.21.0.5, blender 3.5.1, diffeomorphic 1.7.1.1585

Actually when the driver just scales bones, it can be replaced by the inherit scale attribute so we don’t need extra posable bones nor drivers.

I’m referring to twist bones but the optimization is generic.

Comments (2)

  1. Thomas Larsson repo owner

    Implemented in last commit. Apart from the twist bones, the toes also inherit scale. The metatarsal scale is driven by the toe scale, which is ok in DS but leads to a dependency loop in Blender. I resolved by letting both bones inherit scale.

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