Bone rotation error with G9 character
I’m currently using the latest version (1.7.1.1591), and the version of blender is 3.5. I tried to apply a pose on a Genesis 9 figure. However, shoulder of the mesh twisted in a strange way, as shown in the picture below. After further study, I found out that bone l_upperarmtwist1 was rotating in the wrong direction. Then, I fell back to a previous version (1.7.0), and with the same procedure the problem doesn’t exist anymore. As a result, I believe that the problem is brought in by the new version.
Comments (10)
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reporter - edited description
- changed title to Bone rotation error with G9 character
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reporter - edited description
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You may want to upload the daz pose in duf format for Thomas to test.
Probably the issue goes away if you uncheck “daz orientation“ in global settings. Though that is a workaround not a fix. Please note that “daz orientation“ is marked as experimental and is only needed to deal with prebended figures since it allows to “subtract rest pose“.
https://diffeomorphic.blogspot.com/2023/01/using-pre-bended-figures-also-works-for.html
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- changed status to open
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reporter The pose is just the “G9 Base Pose 04 Seated G9F.duf” under Base Poses.
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reporter It seems that the issue really goes away after unchecking “daz orientation“. I never use prebended figures, so problems for me is already solved. But I will still keep watching this issue, and providing necessary information to help you solve the problem if needed.
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We can wait for Thomas to look at daz orientation.
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repo owner Daz orientation should work with G9 now. Both the upper arm and the forearm twist bones on the left side twisted in the wrong direction.
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- changed status to resolved
Commit bb5d464 works fine for the reported G9 pose.
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Sorry, it seems that it is caused by wrong bone roation.