Raise in getFingeredRigMeshes because using rig instead of self.rig

Issue #1576 resolved
Rakete created an issue

Small problem that I probably only hit because I call these operators programmatically? Either way it is an easy fix: https://bitbucket.org/rakete/import_daz/commits/23d92b058772e1b2584b0f1e36799c3109b2427f

Comments (3)

  1. Thomas Larsson repo owner
    • changed status to open

    Thanks for this. I'm not sure how the condition leading to that code could be fulfilled, but now the bug is fixed anyway.

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