Missing feet bones for Rigify rigs

Issue #1601 resolved
NORN 3D created an issue

Importing figure with Rigify rig doesn’t seem to save some bones in ORG and DEF layers. If we import raw DAZ armature, these bones are there.
Also if we convert that raw DAZ rig into metarig using “Create Metarig“ function it automatically discards those bones, making generated rig from it not entirely operable because of those missing bones.

Comments (8)

  1. NORN 3D reporter

    As a side note:
    Not having those bones in metarig before generation leads to their respective vertex groups not having proper naming after rig generation.

  2. Thomas Larsson repo owner

    Fixed in last commit. The plugin used to merge the foot and metatarsal vertex groups, but merged bend and twist groups at the same time. So to be able to reuse the bend and twist groups, no groups were merged. Fixed by doing to separate merges.

  3. Thomas Larsson repo owner

    The previous fix introduced a bug if you deselect Reuse Bend And Twist Bones. Fixed in last commit.

  4. NORN 3D reporter

    Nope, doesn’t seem to work for me. Steps to reproduce:
    - Easy Import DAZ: G8F with DAZ armature, only import JCMs
    - “Create Metarig“ with settings shown on screenshot

  5. Thomas2

    Yes, that is the expected output. In the metarig, the shin, foot and toe are connected, otherwise it would not work to rigify the metarig. The metatarsal bones are gone, but the vertex groups are merged with the foot groups.

  6. NORN 3D reporter

    Yeah I understand that rigify rig won’t be able to be generated otherwise, it was a question regarding those individual toe bones (which your metarig has after converting, but mine doesn’t)

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