Does import dazz materials always respect materials you may have added since import

Issue #1630 duplicate
Joe Morris @ FAST Animation Studio Toolz created an issue

I added a lot of extreme pbr's textures to my daz studio items and I thought I was gonna have to write some code to really tell import dazz materials what to do but it seems to get that automatically and not touch my extreme PBR materials…. I'm attempting to fix all the undefined nodes resultant from a previous version of 1.6.1 of diffeomorphic import I kinda wanted clarification i'm kind of in shock that it works so well…. and just wanted to clarify if I got lucky or something or if every time it only adds material slots that haven't been touched and if so what setting makes it do that

Comments (4)

  1. Joe Morris @ FAST Animation Studio Toolz reporter

    I'm sorry again I hit bug major so just like quickly scan over this part and realize it's Something very very minor

  2. Joe Morris @ FAST Animation Studio Toolz reporter

    And I really you know did a lot of stuff to these materials since importing while trying to figure out this undefined node error so I'm trying to do import dazz materials and then I have a lot of objects with missing materials there's just nothing there but I have not changed the name of the object is there a way can we make this function updated so at least it gives an option like a brute force option where it will just add the materials based on the name of the object and give it a full material set you know of course respecting if there is an extreme PBR or other material on there but just make sure and it get rid of all those none type material slots And put the original materials on there

  3. Joe Morris @ FAST Animation Studio Toolz reporter

    and I did notice there was no documentation for this which is why I'm back

  4. Alessandro Padovani

    Duplicate of #1626.

    There’s no documentation because this is a known blender feature published in the 3.0 release notes, when they added the new mix.

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