- edited description
Hair Shader works fine in Eevee but broken in Cycles
The first image is Cycles and the second image is Eevee.
I tried importing with BSDF and principled, both material methods resulted in this weird shading in Cycles.
Comments (15)
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reporter -
repo owner - changed status to open
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It looks like there’s an issue with opacity maps, but I can’t reproduce it here. Be sure to update to 1.7.1 then provide more details as what asset you’re using and what material/global settings.
Be aware that custom shaders as OOT are not supported, you get a warning message for them.
https://bitbucket.org/Diffeomorphic/import_daz/wiki/Material Methods
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reporter https://www.daz3d.com/natsuki-hair-for-genesis-8-females
This is the hair that I used. I am not sure whether this hair has a custom shader or not, here is the surface tab for this hair.
Although I did get error messages, I don't think they are about hair shaders.
I am currently using Blender 3.6, but I tried with 3.5 and it is the same.
Here is a blender file including only the hair: https://drive.google.com/file/d/1OrUmdPm14t41xg0LBA3-ieG2Pc1uLK6_/view?usp=sharing
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I’m on it, will let you know what I find.
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daz studio 4.21.0.5, blender 3.6.0, diffeomorphic 1.7.1.1677
Ok there are a number of issues.
bug for Thomas. metal color with traslucency. There's a bug if we have metal with translucency, in this case the metallic color is ignored. Please note that 100% translucency ignores diffuse and this is ok the diffuse node is correctly pruned. But the base color is used also as metallic color if there's some metal and this is ignored.
Test scene included metal-mix.duf, below iray then cycles as it is now.
transparent bounces. The natsuki hair is very dense in terms of strands, so we need at least 64 transparent bounces for the light paths, while the default is 32.
limitation. topcoat. The natsuki hair uses a weighted top coat to tint the hair, that is not currently supported. I really have to work on
#1069and get something out of it so we get a better support for the daz top coat. For now this is an intended limitation.To get the natsuki hair fine in blender you can turn off the translucency and top coat in daz studio, this will leave a nice tinted hair as shown below, it is also faster to render without translucency and top coat. But I promise to work on
#1069.
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- attached metal-mix.duf
test scene for metal with translucency
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reporter Thank you for your help!
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repo owner Fixed in last commit, for bsdf method. For the extended principled method there is nothing, because the translucency completely shadows the principled node.
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Commit a76f382 works fine for bsdf.
bug. principled translucency. For extended principled we can use mix = metallic. That is, the translucency only affects diffuse, not metal, this is how iray works. The single principled doesn’t support translucency so works fine.
Please note that a metallic texture with a factor could be used and in this case it has to be plugged in the mix.
# principled translucency mix = metallic
errata corridge. Nope sorry I have to look better into this. Will let you know.
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Ok I believe I got it.
The setup is as below where we input the principled shader into the daz translucent group. This way translucency doesn’t affect metal but only diffuse, same as iray.
Again please note that a metallic texture with a factor could be used and in this case it has to be plugged in the mix.
# principled translucency daz translucent fac = iray translucency weight principled metallic = iray metallicity mix = iray metallicity
errata corridge. I corrected for metallic = iray metallicity, I was previously convinced that it was squared but further tests shows it’s not, though the curve has something different. So this is my final revision. Sorry for the confusion.
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repo owner Implemented in last commit. The new setup is much simpler than the old one, especially when it comes to textures. Doing texture arithmetic is messy and error prone, so it is much easier if the factors correspond directly to iray channels.
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Commit 269b277 works fine for the principled translucency. Thank you for the fix.
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The natsuki hair now works fine with the new top coat and metal fix. Both for bsdf and principled. Though the metallic curve is a little more bright in blender.
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- changed status to resolved
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