When importing a scene with a background (HDRI), pruneNodeTree removes the texture coordinate node

Issue #1650 resolved
Rakete created an issue

This breaks the background rendering in blender, see attached screenshot.

I noticed that setting GS.usePruneNodes = False does not seem to disable the pruneNodeTree call, it is still being called for me. However just adding an early return in pruneNodeTree fixes the HDRI import.

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