- attached modern_buildings_2_1k.hdr
- attached HDRI.duf.png
- attached HDRI.dbz
- attached HDRI.duf
When importing a scene with a background (HDRI), pruneNodeTree removes the texture coordinate node
Issue #1650
resolved
This breaks the background rendering in blender, see attached screenshot.
I noticed that setting GS.usePruneNodes = False does not seem to disable the pruneNodeTree call, it is still being called for me. However just adding an early return in pruneNodeTree fixes the HDRI import.
Comments (5)
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reporter -
repo owner Fixed in last commit.
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repo owner - changed status to open
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reporter Just tested it, works fine now. Thank you for fixing this.
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- changed status to resolved
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Test scene