Convert to MHX disables all morphs if the "keep daz rig" option is enabled
Issue #1673
resolved
After converting to MHX, if the "keep daz rig" option is enabled, all shape keys on all parented meshes are disabled
I thought that the mute/unmute MAX or disable/enable drivers can solve this but it isn't, shape keys still disabled
1. Import default GF8
2. Import JCMs
3. Convert to MXH, with "keep daz rig" checkbox
Blender 3.6.1
Daz Importer 1.7.2.1714
Comments (5)
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- changed status to open
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repo owner Fixed in last commit, but this was a very weird bug. The plugin creates a copy of the original rig before converting it to mhx. Changing the object parent apparently had the side effect that all shapekeys and also shapekey drivers are muted, so I had to explicitly unmute them again.
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Commit eacfa49 works fine here, both for mhx and rigify.
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- changed status to resolved
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daz studio 4.21.0.5, blender 3.6.1, diffeomorphic 1.7.2.1724, mhx 1.7.2.0084
I can confirm the issue. This only happens for mhx, while rigify with “keep daz rig” works fine.