'Breastcular' Bone Problem
I used the "Breastcular" package developed for Daz Studio characters. This changes the mesh of the character and adds a chest.
But when imported into blender; it adds 2 types of bones.
First; the original character's own breast bone (the one in the tweak section)
Second; Breastcular's own bone (the one in the Custom section)
The problem here is this;
The clothes worn by the characters use Tweak (the character's original breastbone) as the breastbone.
So moving this bone only moves the outfit.
Moving the Breastcular's own bones, on the other hand, only moves the breast (not the outfit).
Shouldn't they find a common point?
So what we want here is that when we move the breast bones(breastcular bones), both the breast and the clothes move.
I wonder if the plugin owner can find a solution to this?
(I don't know if this is a problem with the plugin or not, but it would really make things easier).
I use MHX as a Armature
Comments (5)
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- changed status to open
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repo owner Hiding skin under clothes is in general a difficult problem. The tools in the Visibility section are useful for this in various way, but there is no quick fix and I usually spend a significant amount of time there when I import a new character.
https://bitbucket.org/Diffeomorphic/import_daz/wiki/Setup/Visibility
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reporter Thank you.
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reporter - changed status to invalid
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Nope, in general outfits don’t conform to geografts, this is the same in daz studio. In blender you may try with a surface deform or shrinkwrap once you merge the geograft. If you want the outfit to conform then you have to use morphs, not geografts.
If there’s nothing to add you can close as invalid this is not a bug.