Do NOT use Blender 3.6.2!

Issue #1695 resolved
jeroen b created an issue

Blender 3.6.2 contains a serious bug in the vertex weight department. You risk permanently corrupting weightmaps if you work on them in editmode or do anything like normalize or what not.

Stick with Blender 3.6.1 for the time beeing.

See pictures of thesame blendfile opened in 3.6.2 vs. 3.6.1

Comments (5)

  1. Alessandro Padovani

    Thank you, now reported.

    https://projects.blender.org/blender/blender/issues/111372

    This seems only a bug in the vertex weights panel though, so I don’t think it will affect anything for the normal use. The weights are assigned fine and correctly visualized in vertex paint mode, it is the vertex weights panel that only shows the max value, but the weights are there in the mesh data. Imported daz figures work fine.

    As a personal note this kind of bugs are terrifying. I mean I understand blender is complex, but if a LTS version can come out with major regressions like this then what a poor user has to do to get a stable version ? I guess we better stay with 3.3 LTS for now.

  2. AnonymousBlender

    Not to turn this into a huge OT discussion, but “As a personal note this kind of bugs are terrifying….“ I agree and not the first time I have felt that way. I keep thinking about all these performance increases that are promised, but yet somehow things have not gotten better. I have one scene I’ve worked with since 2.9-ish and it performs by far the worst in 3.6. Admittedly it is a huge file (935 objects), though I thought improvement meant just that, just not whatever this is.

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