getting a lot of driver errors my Genesis 3 animation looks fine in DAZ but not in blender

Issue #1727 invalid
Joe Morris @ FAST Animation Studio Toolz created an issue

I don't really know where to proceed with this I could supply the DUF file or the blender file I don't really remember which one you said was best to post..

The part of the animation that isn't working is related to the driver errors

beginning DAZ import...

File exists. Performing DAZ import operation.
WARN (bpy.rna): C:\Users\blender\git\blender-v360\blender.git\source\blender\python\intern\bpy_rna.c:1343 pyrna_enum_to_py: current value '0' matches no enum in 'Scene', 'Scene', 'DazMorphCatsContent'
WARN (bpy.rna): C:\Users\blender\git\blender-v360\blender.git\source\blender\python\intern\bpy_rna.c:1343 pyrna_enum_to_py: current value '0' matches no enum in 'Scene', 'Scene', 'DazMorphCatsContent'
WARN (bke.anim_sys): C:\Users\blender\git\blender-v360\blender.git\source\blender\blenkernel\intern\anim_sys.c:4237 BKE_animsys_eval_driver: invalid driver - pose.bones["Handle_lThighBend"].rotation_euler[0]
WARN (bke.anim_sys): C:\Users\blender\git\blender-v360\blender.git\source\blender\blenkernel\intern\anim_sys.c:4237 BKE_animsys_eval_driver: invalid driver - pose.bones["Handle_rThighBend"].scale[0]
WARN (bke.anim_sys): C:\Users\blender\git\blender-v360\blender.git\source\blender\blenkernel\intern\anim_sys.c:4237 BKE_animsys_eval_driver: invalid driver - pose.bones["Handle_rShin"].location[0]
WARN (bke.anim_sys): C:\Users\blender\git\blender-v360\blender.git\source\blender\blenkernel\intern\anim_sys.c:4237 BKE_animsys_eval_driver: invalid driver - pose.bones["Handle_rThighBend"].location[0]
WARN (bke.anim_sys): C:\Users\blender\git\blender-v360\blender.git\source\blender\blenkernel\intern\anim_sys.c:4237 BKE_animsys_eval_driver: invalid driver - pose.bones["Handle_lShin"].rotation_euler[0]
WARN (bke.anim_sys): C:\Users\blender\git\blender-v360\blender.git\source\blender\blenkernel\intern\anim_sys.c:4237 BKE_animsys_eval_driver: invalid driver - pose.bones["Handle_lShin"].scale[0]
WARN (bke.anim_sys): C:\Users\blender\git\blender-v360\blender.git\source\blender\blenkernel\intern\anim_sys.c:4237 BKE_animsys_eval_driver: invalid driver - pose.bones["Handle_lShin"].location[0]
WARN (bke.anim_sys): C:\Users\blender\git\blender-v360\blender.git\source\blender\blenkernel\intern\anim_sys.c:4237 BKE_animsys_eval_driver: invalid driver - pose.bones["Handle_rShin"].scale[0]
WARN (bke.anim_sys): C:\Users\blender\git\blender-v360\blender.git\source\blender\blenkernel\intern\anim_sys.c:4237 BKE_animsys_eval_driver: invalid driver - pose.bones["Handle_rShin"].rotation_euler[0]
WARN (bke.anim_sys): C:\Users\blender\git\blender-v360\blender.git\source\blender\blenkernel\intern\anim_sys.c:4237 BKE_animsys_eval_driver: invalid driver - pose.bones["Handle_rShin"].rotation_euler[1]
WARN (bke.anim_sys): C:\Users\blender\git\blender-v360\blender.git\source\blender\blenkernel\intern\anim_sys.c:4237 BKE_animsys_eval_driver: invalid driver - pose.bones["Handle_rThighBend"].rotation_euler[1]
WARN (bke.anim_sys): C:\Users\blender\git\blender-v360\blender.git\source\blender\blenkernel\intern\anim_sys.c:4237 BKE_animsys_eval_driver: invalid driver - pose.bones["Handle_rThighBend"].rotation_euler[2]
WARN (bke.anim_sys): C:\Users\blender\git\blender-v360\blender.git\source\blender\blenkernel\intern\anim_sys.c:4237 BKE_animsys_eval_driver: invalid driver - pose.bones["Handle_lThighBend"].scale[0]
WARN (bke.anim_sys): C:\Users\blender\git\blender-v360\blender.git\source\blender\blenkernel\intern\anim_sys.c:4237 BKE_animsys_eval_driver: invalid driver - pose.bones["Handle_lThighBend"].rotation_euler[1]
WARN (bke.anim_sys): C:\Users\blender\git\blender-v360\blender.git\source\blender\blenkernel\intern\anim_sys.c:4237 BKE_animsys_eval_driver: invalid driver - pose.bones["Handle_lShin"].rotation_euler[1]
WARN (bke.anim_sys): C:\Users\blender\git\blender-v360\blender.git\source\blender\blenkernel\intern\anim_sys.c:4237 BKE_animsys_eval_driver: invalid driver - pose.bones["Handle_rThighBend"].rotation_euler[0]
WARN (bke.anim_sys): C:\Users\blender\git\blender-v360\blender.git\source\blender\blenkernel\intern\anim_sys.c:4237 BKE_animsys_eval_driver: invalid driver - pose.bones["Handle_rShin"].rotation_euler[2]
WARN (bke.anim_sys): C:\Users\blender\git\blender-v360\blender.git\source\blender\blenkernel\intern\anim_sys.c:4237 BKE_animsys_eval_driver: invalid driver - pose.bones["Handle_lThighBend"].location[0]
WARN (bke.anim_sys): C:\Users\blender\git\blender-v360\blender.git\source\blender\blenkernel\intern\anim_sys.c:4237 BKE_animsys_eval_driver: invalid driver - pose.bones["Handle_rThighBend"].location[1]
WARN (bke.anim_sys): C:\Users\blender\git\blender-v360\blender.git\source\blender\blenkernel\intern\anim_sys.c:4237 BKE_animsys_eval_driver: invalid driver - pose.bones["Handle_lThighBend"].rotation_euler[2]
WARN (bke.anim_sys): C:\Users\blender\git\blender-v360\blender.git\source\blender\blenkernel\intern\anim_sys.c:4237 BKE_animsys_eval_driver: invalid driver - pose.bones["Handle_lThighBend"].location[1]
WARN (bke.anim_sys): C:\Users\blender\git\blender-v360\blender.git\source\blender\blenkernel\intern\anim_sys.c:4237 BKE_animsys_eval_driver: invalid driver - pose.bones["Handle_lThighBend"].location[2]
WARN (bke.anim_sys): C:\Users\blender\git\blender-v360\blender.git\source\blender\blenkernel\intern\anim_sys.c:4237 BKE_animsys_eval_driver: invalid driver - pose.bones["Handle_lThighBend"].scale[1]
WARN (bke.anim_sys): C:\Users\blender\git\blender-v360\blender.git\source\blender\blenkernel\intern\anim_sys.c:4237 BKE_animsys_eval_driver: invalid driver - pose.bones["Handle_lThighBend"].scale[2]
WARN (bke.anim_sys): C:\Users\blender\git\blender-v360\blender.git\source\blender\blenkernel\intern\anim_sys.c:4237 BKE_animsys_eval_driver: invalid driver - pose.bones["Handle_lShin"].rotation_euler[2]
WARN (bke.anim_sys): C:\Users\blender\git\blender-v360\blender.git\source\blender\blenkernel\intern\anim_sys.c:4237 BKE_animsys_eval_driver: invalid driver - pose.bones["Handle_rShin"].location[1]
WARN (bke.anim_sys): C:\Users\blender\git\blender-v360\blender.git\source\blender\blenkernel\intern\anim_sys.c:4237 BKE_animsys_eval_driver: invalid driver - pose.bones["Handle_rThighBend"].location[2]
WARN (bke.anim_sys): C:\Users\blender\git\blender-v360\blender.git\source\blender\blenkernel\intern\anim_sys.c:4237 BKE_animsys_eval_driver: invalid driver - pose.bones["Handle_lShin"].location[1]
WARN (bke.anim_sys): C:\Users\blender\git\blender-v360\blender.git\source\blender\blenkernel\intern\anim_sys.c:4237 BKE_animsys_eval_driver: invalid driver - pose.bones["Handle_lShin"].location[2]
WARN (bke.anim_sys): C:\Users\blender\git\blender-v360\blender.git\source\blender\blenkernel\intern\anim_sys.c:4237 BKE_animsys_eval_driver: invalid driver - pose.bones["Handle_rThighBend"].scale[1]
WARN (bke.anim_sys): C:\Users\blender\git\blender-v360\blender.git\source\blender\blenkernel\intern\anim_sys.c:4237 BKE_animsys_eval_driver: invalid driver - pose.bones["Handle_rThighBend"].scale[2]
WARN (bke.anim_sys): C:\Users\blender\git\blender-v360\blender.git\source\blender\blenkernel\intern\anim_sys.c:4237 BKE_animsys_eval_driver: invalid driver - pose.bones["Handle_lShin"].scale[1]
WARN (bke.anim_sys): C:\Users\blender\git\blender-v360\blender.git\source\blender\blenkernel\intern\anim_sys.c:4237 BKE_animsys_eval_driver: invalid driver - pose.bones["Handle_lShin"].scale[2]
WARN (bke.anim_sys): C:\Users\blender\git\blender-v360\blender.git\source\blender\blenkernel\intern\anim_sys.c:4237 BKE_animsys_eval_driver: invalid driver - pose.bones["Handle_rShin"].location[2]
WARN (bke.anim_sys): C:\Users\blender\git\blender-v360\blender.git\source\blender\blenkernel\intern\anim_sys.c:4237 BKE_animsys_eval_driver: invalid driver - pose.bones["Handle_rShin"].scale[1]
WARN (bke.anim_sys): C:\Users\blender\git\blender-v360\blender.git\source\blender\blenkernel\intern\anim_sys.c:4237 BKE_animsys_eval_driver: invalid driver - pose.bones["Handle_rShin"].scale[2]
Merging rigs...
obj.name: Sparkle
Armature Name: Sparkle
Parent collection: Sparkle genesis 3 base
Armature Name: Sparkle
Rig Name: Sparkle
Mesh Name: Sparkle Mesh
Rig found: Sparkle
Merging rigs - Starting merge operation
Merge infos to Sparkle:
Merging rigs - Merge operation completed

--------------------
* Sparkle POSE.duf 1
Auto-detected genesis3 character in duf/dsf file
File  imported in 26.130 seconds

Writing userprefs: "C:\Users\W\AppData\Roaming\Blender Foundation\Blender\3.6\config\userpref.blend" ok
Info: Preferences saved

Comments (9)

  1. Alessandro Padovani

    You can upload the g3 animation in duf format for us to check. It should be a pose preset.

  2. Joe Morris @ FAST Animation Studio Toolz reporter

    The thing was it was just the character I imported it without animation and the character was still getting driver errors so I didn't add the animation I imported it with easy import DAZ and still got those warnings and it was in the legs and I could verify the leg animation after added didn't work but the rest of the animation did… Here's the character yeah when this happens if you could tell me what to do i'd really appreciate that because you know I just figured out that Genesis threes make the best background characters they still look nice but if you put them in the background a little bit they'll blend in with Genesis eight's and you could really fill up a scene with characters…https://drive.google.com/file/d/1T_r3FV2viy8seP27aANyVq1DLx2nJJ5s/view?usp=sharing

  3. Joe Morris @ FAST Animation Studio Toolz reporter

    OKI guess maybe I have a older version or something and are they updated or something real quick do you know how to go through and delete every file from your library for a specific character is there an easy way .. OK but actually I'm trying to create a scene and I like the character what what could I do in this regard what what sort of systems does Diffie Amorphic offer if you're bringing in A you know a character that you import directly into DAZ studio right from the store and you know it's getting these driver errors is there a way you guys could implement error handling or give me a clue how I might get started with these driver errors or is this like the warning you don't really know about these either if if so we need to be verbose with blender and try and get them to output a tutorial somewhere...

  4. Joe Morris @ FAST Animation Studio Toolz reporter

    And can I get a quick clue what these mean:

     WARN (bpy.rna): C:\Users\blender\git\blender-v360\blender.git\source\blender\python\intern\bpy_rna.c:1343 pyrna_enum_to_py: current value '0' matches no enum in 'Scene', 'Scene', 'DazMorphCatsContent'
    WARN (bpy.rna): C:\Users\blender\git\blender-v360\blender.git\source\blender\python\intern\bpy_rna.c:1343 pyrna_enum_to_py: current value '0' matches no enum in 'Scene', 'Scene', 'DazMorphCatsContent'
    

  5. Joe Morris @ FAST Animation Studio Toolz reporter

    And you guys know this system so well is there a way to Tell via your add on or another way besides you know reading the DUF file exactly what type of character it is or if not what's the best search term that works for all characters that I could search the DUF for I know in each file there's like that I've seen there's Genesis 3 and Genesis 8 on the material paths it's pointing to where the materials are but I just wondered if that was foolproof and like what line you of the file you guys use to for your parsing if that's what you do

  6. Alessandro Padovani

    Thomas says that the enum warnings are harmless.

    As for Sparkle not working on your side I have no idea. Those are blender warnings, not addon errors, and I don’t get any of them here. If we can’t reproduce the issue I have to close as invalid.

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