pelvis bone in rigify custom layer ?
1.7.2.1794
The pelvis bone appears in the rigify custom layer. Apparently it does nothing since there’s no pelvis weightmap. I guess it’s a leftover in the rigify conversion.
steps:
- import G8
- convert to rigify
Comments (4)
-
repo owner -
reporter Commit f23e9d4.
There’s no pectorals in my picture because you moved them in the tweak layer. Personally I move pectorals in the torso layer, and hide teeth carpals tarsals since they’re not intended for animation. But I understand others may have different needs.
Again, the pelvis does nothing, if you try to move it nothing is affected, because it is a deform bone but has no weightmap assigned. You may want to hide it, unless I miss something.
Let me know so I’ll close.
-
repo owner The pelvis and the other bones you mentioned are now located on the hidden layers 30,31,32. The carpals (renamed to DEF-palm) bones can be posed with the palm bones on the Fingers layer, but that’s how Rigify works.
-
reporter - changed status to resolved
Commit faf3cba works as intended, thank you for the fix.
- Log in to comment
The pelvis is not part of the standard rigify armature, so it is a custom bone from that point of view. So are the eyes, ears and pectorals (why don’t I see them on you picture?). But these bones are not custom from the daz pov, so they are moved to the head and torso tweak layers now.