- edited description
Rest Pose Difference between git master version and old version.
Hi, all, recently i upgraded my addon to git master version, and found that G8F rest pose have difference with before.
this is now:
this is before
Is that new feature? i have made a lot of clothes model to unreal engine, but with that pose, i can’t use the clothes to fit for the new pose, can it be turn off?
Comments (9)
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reporter -
The rest pose is the same, you’re just using two different figures in your comparison. If there’s nothing to add please close as invalid.
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- changed status to open
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reporter No, they are different, i tested it in the same figure, too. The legs are close together in new version, but seperated in old version.
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I can’t reproduce the issue, please provide exact steps and specifications.
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reporter Hi, i just found that Daz rig is fine but rigify rig is not fine:
here’s my step to reproduce:
- save default G8F figure as scene and export to blender.
- easy import with setting like that: rig type is rigify
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I raised an issue with this as well--it seems to happen when creating the rigify metarig with body morphs unselected when importing AND ‘optimize pose for IK’ selected during metarig creation.
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To report issues you have to update to 1.7.2, you’re using an old version, in the new version there’s no rig option in easy import, you import daz then rig. If you’re referring to “optimize pose for ik“, that is optional and as intended. To preserve the daz pose in rigify you have to deselect “ik pose“ and “auto align“.
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- changed status to invalid
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