Hello,
I just wondering why is a simple single principled import for materials, still not considered as simple or single:
here is an exemple, a simple principled should be image texture -) principled bdsf -) output ( very easy)
and not a lot of other coordinates, because for people who dont use blender we dont really need them and we have to manually delete them, we just want simple stuff and we do the shading in our game engine, those coordinate and other stuff they can be included in the extended principled but not the single.
To get that type of “simple shader“ you have to bake the textures, then after baking you can use a single image plugged to principled. This is not actually supported you have to do it by hand. There’s plenty of tutorials how to bake textures in blender.
The single principled option is actually poor in design since it just strips the extras from extended principled, so it’s more a simplification for people who want to edit their own materials than a “ready to use” shader. It is intended to be used with “unused textures“ in global settings. This is not a bug it works as intended.