Does the CONVERT to rigify have eye movement / tracking??

Issue #18 closed
Shaun Collins created an issue

Hi Thomas,

I love the improvements to the importer!

I have successfully created a rigify rig in my model, but nothing for the eyes are showing,

Is there a hidden or button which creates the eyes movement?

Thanks,
Sorry for posting here. I need a quick answer and dont know where else to write!

Comments (2)

  1. Chuki Cicha

    Hi, I don’t really know why this issue hasn’t been answered before, I’m not the repo owner, but I can tell you that this Rigify doesn’t have eye control, but anyways you can access the eye bones in this layer I marked, and the bones to rotate are the ones I’ve selected. Also you can see some easy tutorials on youtube, on how to rotate a bone through drivers, you can add custom bones likes circles and then you will be able to rotate them easier.

    If your issue is resolved please set it to resolved, although I don’t think Thomas can edit that much a script who builds the Rigify armature, I can make a suggestion issue to add another button that creates those circles I’ve mentioned before, as that is not a big deal and can be done automatically

  2. Log in to comment