Will you develop a Diffeomorphic(UE ver)?
Dear Thomas Alessandro
Daz to UE was a bit bad,Even the latest version。There are too many things that need to be repaired。
Will there be plans in the future?
Comments (10)
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repo owner Short answer: No.
I started on this project because I wanted to use DAZ figures in Blender. UE is not interesting for me because I don’t use it.
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Hi Thomas, not that I wanted to make too much noise since Alessandro is the only one who can open people's reports.
And I saw that you were doing changes and fixes recently and I was wondering if you could please look at the report I made? I think one of the addon functions stopped working properly (Shapekey Mute Drivers) apologies for reporting it here.
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repo owner I see. You have to disable the global setting “Optimize JCM Drivers”, otherwise the property that drives muting is optimized away. That should not happen.
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I also don’t use blender but i use Diffeomorphic for UE, having absolutely no problem. MHX rigs works perfect in UE.
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reporter Rig is just a minor issue, the main issue is the material. Just a custom material for stockings has been tormenting me for a long time, and I haven't even found where Alessandro mentioned the “prune node tree“ option,perhaps in order to repair this material, I will lose a lot of hair.
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material you can follow this trick: How To Properly Export From Blender To Unreal Without Losing Textures - YouTube
basically you export in .glb, then you just copy / paste to your fbx.
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Also even if Thomas said No, actually there is actually a lot of options in diffeo that are more suitable for game engine than for blender ;)
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UE is not good for daz figures, because it doesn’t support dual quaternion so deformations are bad, also materials are limited compared to cycles and eevee. But I know of people using diffeomorphic to export to UE, basically they export the models/animations as fbx then adjust the materials in UE. Then blender 4 exports better to USD so omniverse could be used easily this way.
https://blogs.nvidia.com/blog/2023/09/21/omniverse-blender-release-openusd/
That said, personally I prefer eevee for real-time rendering.