Shapekey Mute Drivers doesn't work in the latest versions, custom morphs

Issue #1807 resolved
DomDomk created an issue

Hello Thomas and Alessandro.

I noticed that the "Shapekey Mute Drivers" function stopped working on the custom morphs.

This is a very important consideration, as it reduces the load on the model and improves overall performance when there are a large number of morphs.

User versions:

Blender 3.6.5

The old version where it works that I have tested for reference is "Diffeomorphic-import_daz-50c617ef4e2a" “1.7.1”

https://bitbucket.org/Diffeomorphic/import_daz/get/50c617ef4e2a.zip

With the latest version 1.7.2 it doesn't work.

Steps to reproduce:

-Import DAZ : GF8

-Import Custom Morphs, any of the basic body morphs.

Finally, Thomas, with the arrival of Blender 4.0 in the next few days, will there be a new stable version given all the changes you are making? 1.7.3

I was wondering if it was safe to use these latest versions in Blender 3.6.5.

Comments (6)

  1. DomDomk reporter

    Thank you Thomas for looking into this, although in my case it still doesn't seem to work. Am I doing something wrong?

    I have tried disabling Optimize JCM, as you mentioned in the other thread, also, changing the settings to default, and it still persists.

  2. Thomas Larsson repo owner

    For some reason only JCMs were muted, not shapekeys in general. I don’t see how muting all shapekeys that are zero could be harmful, so now the others are muted too.

  3. DomDomk reporter

    It works again, as it behaved in version 1.7.1, which is perfect, it was certainly one of my favorite options that I never forgot to use in the addon.

    It's very helpful in improving the performance of the whole model in general and in load of work, you can load lots of morphs and they will only be activated when you use them from the panel, so you gain fps in the viewport, no doubt it is one of the most powerful utilities in the addon, many thanks Thomas for the quick fix and for maintaining this. 👍

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