- changed status to open
Blender 4.0 . MHX crash + no layer shows up
Was playing with blender 4.0 and testing new bone collections ( solo visiblity, show all) it seems it messed the MHX plugin.
Comments (7)
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repo owner -
diffeomorphic 1.7.2.1898, mhx 1.7.2.0102, blender 4.0.0 RC
I can’t reproduce the issue here, bone collections and the mhx layers work fine with each other, including “solo visibility“ and “show all“.
steps:
- import G8F
- convert to MHX
- show/hide layers or bone collections, they correctly update each other
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reporter Hello Alessandro,
I think i had the last commit and last mhx also, and blender RC.
then i had this crash, and to be honest i did uninstall it because also my other plugins bugged so i wil stick with blender 3.6 LTS for some months .. there is truly no good point for to upgrade to 4.0 as there are only minor changes but a lot of bugs.
Feel free to close this as invalid.
Thanks.
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repo owner If the blend file was created in Blender 3.6 and loaded into Blender 4, the bone layers are auto-converted into bone collections called “Layer 1”, “Layer 2” etc instead of “Root”, “Spine”, … That may be was caused the problem.
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reporter That’s correct.
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repo owner If you open an mhx rig made in Blender 3.x in Blender 4, there is now a convert button at the top of each panel.
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reporter - changed status to resolved
thanks!
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I will look at this next week when I have access to a computer with Blender 4.0.