Blender 4.0 . MHX crash + no layer shows up

Issue #1825 resolved
bouich jules created an issue

Was playing with blender 4.0 and testing new bone collections ( solo visiblity, show all) it seems it messed the MHX plugin.

Comments (7)

  1. Thomas Larsson repo owner
    • changed status to open

    I will look at this next week when I have access to a computer with Blender 4.0.

  2. Alessandro Padovani

    diffeomorphic 1.7.2.1898, mhx 1.7.2.0102, blender 4.0.0 RC

    I can’t reproduce the issue here, bone collections and the mhx layers work fine with each other, including “solo visibility“ and “show all“.

    steps:

    1. import G8F
    2. convert to MHX
    3. show/hide layers or bone collections, they correctly update each other

  3. bouich jules reporter

    Hello Alessandro,

    I think i had the last commit and last mhx also, and blender RC.

    then i had this crash, and to be honest i did uninstall it because also my other plugins bugged so i wil stick with blender 3.6 LTS for some months .. there is truly no good point for to upgrade to 4.0 as there are only minor changes but a lot of bugs.

    Feel free to close this as invalid.

    Thanks.

  4. Thomas Larsson repo owner

    If the blend file was created in Blender 3.6 and loaded into Blender 4, the bone layers are auto-converted into bone collections called “Layer 1”, “Layer 2” etc instead of “Root”, “Spine”, … That may be was caused the problem.

  5. Thomas Larsson repo owner

    If you open an mhx rig made in Blender 3.x in Blender 4, there is now a convert button at the top of each panel.

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