- changed status to invalid
Bones not following the morphs
Issue #1857
invalid
Hello, I just encountered an issue while working with morphs on my character. When I added custom morphs which changed the head shape to experiment with different shapes, I noticed that the bones didn’t follow, which means that the mesh is not properly following the armature and poses. What can I do?
As you can see, the eye bones are not properly centered because the head shape is morphed, and I have no way to make the bones follow the changes.
Comments (1)
-
- Log in to comment
https://diffeomorphic.blogspot.com/2021/09/morphing-armatures.html