G 8.1 Character imported with textures but renders All white.

Issue #1871 invalid
cakeone created an issue

Hi I’m importing a Genesis 8.1 character, with PBR textures. No matter what I try, everything shows up as it should (hair, clothing, eyelashes) but everything about the character itself renders white. In the shader tab, the textures are here, with normal maps etc but it shows white. As it’s a modified character i thought maybe it came from my modifications (LIE) so i applied V 8.1 mat files and the result are the same. I import in standard resolution not HD as it seems when i do “Export HD” the file doesn’t seem to save. Can you please help? Daz studio latest update. Blender up to date to and diffeo 1.7.2

Comments (4)

  1. Thomas Larsson repo owner

    This is probably caused by the two node groups to the right, “Decal Tattoo” and “Front-1”. Both are used in 17 materials, so probably the entire character. The Front-1 node group corresponds to a geometry shell in DS. If you remove the shell in DS the character should render fine.

  2. Alessandro Padovani

    daz studio 4.21.0.5, blender 4.0.2, diffeomorphic 1.7.3.1939

    I don’t have any issue here with Victoria 8.1 materials, you may want to describe the exact steps to reproduce the issue, please keep the scene as simple as possible.

    my steps:

    1. in daz studio load Victoria 8.1 plus tattoos (LIE)
    2. export as HD
    3. in blender import as dbz

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