- edited description
MHX rigging error with "Keep Daz Rig" enabled
Issue #1882
resolved
Python: Traceback (most recent call last):
File "C:\Users\bruh\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\import_daz\error.py", line 223, in execute
self.run(context)
File "C:\Users\bruh\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\import_daz\mhx.py", line 625, in run
self.convertMhx(context)
File "C:\Users\bruh\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\import_daz\mhx.py", line 641, in convertMhx
nrig = self.saveDazRig(context)
File "C:\Users\bruh\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\import_daz\fix.py", line 352, in saveDazRig
skeys = ob.data.shape_keys
AttributeError: 'Armature' object has no attribute 'shape_keys'
Daz Import 1.7.3.1938
MHX 1.7.2.0104
Can only convert to mhx rig without keeping the Daz rig
Comments (8)
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reporter -
blender 4.0.2, diffeomorphic 1.7.3.1959, mhx 1.7.3.0105
Seems to work fine here, unless there’s specific steps to follow. Please update.
my steps:
- easy import G8F with G8 presets
- convert to MHX with default settings plus “keep daz rig”
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- changed status to open
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reporter The files I downloaded from the link weren’t as updated as your version, which I thought was the latest download link.
Is this link correct?
If not, would you mind sending one?
I was also exporting G8.1 characters, are there any difference?
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maybe you should use the lastest development version
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repo owner I can confirm this bug if the rig has children that are not meshes. Fixed in last commit.
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reporter Thank you that fixed it
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repo owner - changed status to resolved
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