MHX Custom Bones

Issue #1890 resolved
ProMaxPlusUltralTi created an issue

When I bind the bones to MHX, the custom bones (as hair and earrings) are not visible. In editing mode, they need to be boxed to be displayed. After switching to pose mode, they become completely invisible

Comments (9)

  1. Alessandro Padovani

    blender 4.0.2, diffeomorphic 1.7.3.1973, mhx 1.7.3.0105

    bug. invisible bones. I can confirm the issue, this only happens for blender 4, while blender 3 works fine. Seems related to bone colors, if we disable bone colors then everything works fine.

    steps:

    1. import G8F with the bardot outfit
    2. convert to mhx
    3. enable all layers and switch to pose or edit mode, some bones are not visible, including the extra bones in the bardot skirt

    workaround: turn off bone colors

  2. Thomas Larsson repo owner

    Apparently bone become invisible if they use a custom palette and don’t have custom shapes, so in the last commit bones without custom shapes use the default palette.

  3. ProMaxPlusUltralTi reporter

    thank you Thomas,Mr.Padovani’s solution has solved this problem, please close it☺

  4. Thomas Larsson repo owner

    The predefined themes work without custom shapes, but custom color sets don’t. You can see that by removing the custom shape from one of the standard mhx bones.

  5. Thomas Larsson repo owner

    It would work for deselected bones, but the predefined themes have different colors for active and selected bones.

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