2 seperate working rigs on 1 character?

Issue #1896 resolved
Tom created an issue

Diffeomorphic: 1.7.3.1964

Is it possible to have 2 working rigs on 1 character?
When converting the base Daz rig to MHX/Rigify, there’s an option to “Keep Daz Rig”.
After converting, though, the Daz rig cannot move the meshes anymore.

Comments (9)

  1. Alessandro Padovani

    Sometime Thomas is able to guess what the issue is, but providing exact steps and a test scene is recommended. Also be sure to update before posting bugs.

  2. Thomas Larsson repo owner

    In the Posing panel there are two buttons to deal with that. Unfortunately they are not yet documented.

    • Mute Control Rig: Hides the control rig and makes it possible to pose the deform rig directly.
    • Unmute Control Rig: Transfer control back to the control rig.

    For some reason the first button doesn’t seem to work unless the Bake Action option is enabled. Will have to look into that.

  3. Alessandro Padovani

    @Thomas, as I understand it, baking is the only way to transfer IK to FK, so it makes sense that mute requires/does baking. Unless I misunderstand what you mean.

  4. Thomas Larsson repo owner

    Yes, but it is confusing that the pose is cleared if baking is disabled. In the last commit the pose is baked even if baking is disabled, but then the action is immediately discarded. This makes the deform rig keep the pose.

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