Hands no longer driving wrist after importing poses.

Issue #1898 resolved
Eder Rogerio Deana Juliette created an issue

Not sure if I'm missing something. But I import a pose to a g8 character and try to pose the hands, they no longer drive the wrists.
Tested in Blender 4.2 e 3.6 with the last commits.
Steps:
-Import a G8 Male character
-Convert to MHX or Add Simple IK
-Pose the hands, and they drive the wrist correctly
-Import a pose
-Try again to pose the hands. They no longer drive the wrist
For Rigify it looks to work fine.

Comments (9)

  1. Alessandro Padovani

    I understand that the rig goes to FK mode after importing a daz pose, thus you need to set it back to IK to get the hand drive the wrist. Should be the same for rigify.

    But better wait the reply by Thomas for confirmation, since I do my own rigs and don’t use the addon for this.

  2. Thomas Larsson repo owner

    Forearm twist in FK mode is controlled by the Forearm Follows Hand properties. They are disabled when you import a pose because it sets the forearm twist.

  3. Eder Rogerio Deana Juliette reporter

    Ok, Thomas. I was missing that option. It solves the question in the first moment. But could you implement in the code a function to enable those properties again immediately after the importing operation conclusion, avoiding that being done manually each time we import a pose once the disable option looks only to make sense during the importing operation, I guess?

  4. Thomas Larsson repo owner

    The option is no longer disabled when loading poses. Instead, the forearm twist is added to the hand rotation, so the deformation of the mesh should be the same. There may be a slight distortion because forearm and hand have different euler order, but it should not be visible.

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