Hands no longer driving wrist after importing poses.
Not sure if I'm missing something. But I import a pose to a g8 character and try to pose the hands, they no longer drive the wrists.
Tested in Blender 4.2 e 3.6 with the last commits.
Steps:
-Import a G8 Male character
-Convert to MHX or Add Simple IK
-Pose the hands, and they drive the wrist correctly
-Import a pose
-Try again to pose the hands. They no longer drive the wrist
For Rigify it looks to work fine.
Comments (9)
-
-
- changed status to open
-
repo owner Forearm twist in FK mode is controlled by the Forearm Follows Hand properties. They are disabled when you import a pose because it sets the forearm twist.
-
reporter - marked as enhancement
-
reporter Ok, Thomas. I was missing that option. It solves the question in the first moment. But could you implement in the code a function to enable those properties again immediately after the importing operation conclusion, avoiding that being done manually each time we import a pose once the disable option looks only to make sense during the importing operation, I guess?
-
reporter - marked as minor
-
repo owner The option is no longer disabled when loading poses. Instead, the forearm twist is added to the hand rotation, so the deformation of the mesh should be the same. There may be a slight distortion because forearm and hand have different euler order, but it should not be visible.
-
reporter Awesome. Thanks a lot for the fast implementation.
-
reporter - changed status to resolved
- Log in to comment
I understand that the rig goes to FK mode after importing a daz pose, thus you need to set it back to IK to get the hand drive the wrist. Should be the same for rigify.
But better wait the reply by Thomas for confirmation, since I do my own rigs and don’t use the addon for this.