- changed status to resolved
Getting orginal daz driver expressions
Issue #190
resolved
Hello, for a long time I have been trying to make your blender driver expressions run inside the Unity engine. But unity has a different coordination system (left handed, y-up) than blender. Could you please give me some hint on how to get to the original expressions from daz or how to transform these in a blender or at least a little explanation of what values like -2387 that you multiply by the angles are.
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I figured it out