A strange problem with expressions (G9)

Issue #1916 invalid
Prenses Karolin created an issue

After a long time I imported a new character and noticed something strange about the expressions.

For example; when I use the expression named "Afraid" in Daz Studio and in Blender; I get different results.

I have attached some photos for comparison. I think this problem is also present in other expressions (as far as I noticed). However, the one that stands out the most is the expression named "Afraid".

I don't know if this is related to the plugin, maybe my settings are wrong?

I'm sharing an image with my global settings, import settings, if problem is it's my settings, I'd like to know the correct settings.

Blender Version: Latest

Daz Studio Version: Latest

Add-On Version: Latest

Character: Tiffany G9

Comments (7)

  1. Prenses Karolin reporter

    I solved the problem by checking "Baked Correctives" in the import settings, but interestingly it doesn't work for another character.
    It worked for the female character but not for the male character.

  2. Alessandro Padovani

    You may want to describe the exact steps for Thomas to reproduce the issue. As simple as possible.

  3. Prenses Karolin reporter

    These comparisons are based on the Standard Genesis 9 Character. No extra morphs were used.

    The character consists of only 2 meshes.
    1: The character himself
    2: Mouth

    Step 1(Incorrect result)
    1: Global Settings > Baked Morphs > Disabled
    2: Import Settings > Baked Correctives > Disabled
    3: Result: The emoticons are not working properly.
    (An example of a statement is the image named Annex 1)

    Step 2(Incorrect result)
    1: Global Settings > Baked Morphs > Enabled
    2: Import Settings > Baked Correctives > Disabled
    3: Result: The emoticons are not working properly.
    (An example of a statement is the image named Annex 1)

    Step 3(Incorrect result) (Strangely it worked for some characters and not for others)
    1: Global Settings > Baked Morphs > Enabled
    2: Import Settings > Baked Correctives > Enabled
    3: Result: The emoticons are not working properly.
    (An example of a statement is the image named Annex 1)

    Step 4(Incorrect result)
    1: Global Settings > Baked Morphs > Disabled
    2: Import Settings > Baked Correctives > Enabled
    3: Result: The emoticons are not working properly.
    (An example of a statement is the image named Annex 1)

    Yes, there is a strange problem here that I really can't solve.

    I made a Special Genesis 9 Character(Tiffany G9) before and I used a lot of morphs on it (lip enlargement morphs, body morphs etc).
    Then I imported the character into Blender and did step 3 above. As a result the expressions improved a bit but still not as accurate as in Daz Studio

    Then I tried a different character and boosted him with extra morphs and did the same thing and strangely nothing changed. The expressions were still broken.

    In short, the methods in these steps worked for some characters and for some characters they didn't work at all. The strange thing is that basically they all use genesis 9.

    I tried the same methods for the Genesis 9 Standard character and realized that it doesn't work at all. There is a really big problem with the emoticons. Especially in the "Afraid" emoticon, the teeth are too far forward. This distorts the expression a lot.

    Also, apart from "Afraid", the other expressions are really strange.

    This is the correct Result(Daz Studio)

    This is the wrong result (Blender)

  4. Prenses Karolin reporter

    Okay, I found what the problem is.

    The value of the property named Final Limit in my global settings was set to "None". I changed it to Daz and the problem was completely solved. It's my fault. I don't remember why I set this property to "None" before, but now it's fine. The developer can close the topic.

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