Can't import HD mesh as baked
Issue #1931
invalid
Getting some errors where Diffeomorphic is unable to find over 380 morphs I’ve on my model, since I’m guessing it’s trying to add each and every one of those as individual shape keys instead of importing everything as a baked mesh from the scene I built it in Daz, which it did in the past.
Am I missing something or do I have to import it now that way?
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If you export/import as dbz it bakes the mesh, otherwise if you import as unmorphed/morphed it loads the individual morphs. As explained in the docs.
Then if it can’t find the morphs it probably means troubles with the content directories in the global settings. Or bad content in the daz folder as nested content directories for example.