luminance texture is wrong

Issue #1937 resolved
Alessandro Padovani created an issue

1.7.4.2029

When there’s a luminance texture the emission is wrong. The luminance texture is multiplied with the emission color, instead it has to be multiplied with the emission strength. Test scene included emission.duf. Below how it should be converted, and the difference with daz studio.

Comments (4)

  1. Alessandro Padovani reporter

    As a side note it seems ghost lights don’t work anymore. Even if we set it in the global settings the ghost light is not generated, test scene in #974.

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