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Nomal map tool is great! but hope to know limitation
I really apreciate new nomal map generator. (and it seems work for all multireso mesh (and modifier)
Then I quick test, and it seems generate normal map, for my multiresolution sculpted mesh.
But not generate all map of UV tiles. only generate for eye or eyelash (and it need not me) and the tile number seems not same as real UV tile (current UV set, which I made)
I suspect, if it work,, I need to set material as UV tile name with use plug in?
and just confirm,, when I generate normal map, which value I need to set for multiresolution modifier?
(base or resolution which I need to bake from)
About UDIM I remember, there was setting to merge material for per UV tile, but I seldom use it, then do not know ,where I can find the option. (I serched,,)
Comments (4)
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reporter -
reporter Then for someone, if you hope to merge normal maps, (if you already use some normal map for character + add new normal map for detail or reverse)
I have used this tool often. it work well. (though I basically add some detail not hard deform like multiresolution sculpt)
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reporter Ah ok now it suddenly work correctly, I do not know why when I first bake, it generate wrong tile textures with different UDIM number, , but try again now it generate all map correctly. Thanks you enhance really much not only for daz figures ^^
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reporter - changed status to closed
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