Recieve an no module named 'import_daz.ctrl_rig' when trying to install the exporter addon

Issue #1954 invalid
Vogue Faucets created an issue

here is the error:

Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\modules\addon_utils.py", line 351, in enable
mod = import(module_name)
File "C:\Users\taylo\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\Diffeomorphic-export_daz-6c52f392c282\init.py", line 53, in <module>
from . import pose_preset
File "C:\Users\taylo\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\Diffeomorphic-export_daz-6c52f392c282\pose_preset.py", line 29, in <module>
from import_daz.ctrl_rig import Framer
ModuleNotFoundError: No module named 'import_daz.ctrl_rig'

Comments (7)

  1. Vogue Faucets reporter

    import_daz name is changed in blender addons

    on blender 3.0 have also recreated it on 2.93

  2. Vogue Faucets reporter

    apologies , yeah I seemed to have glossed over that and have done your solution and fixed the issue :) while I have you if you'd be so kind, could you tell me how to go about exporting a merged geografts character back into Daz I've followed your blog post however for some reason the file that is output at the end doesn't end up containing the morph that I have made through the geograft is this because the geograft is not registered as a morph, your insight would be greatly appreciated

  3. Vogue Faucets reporter

    apologies it not only doesn't contain the morph but does not contain the character at all either

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