Export Pose preset

Issue #1965 resolved
Star Cle created an issue

Buddy, i have this error trying to save pose preset: Python: Traceback (most recent call last):
File "C:\Users\3D Animation\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\import_daz\error.py", line 223, in execute
self.run(context)
File "C:\Users\3D Animation\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\Diffeomorphic-export_daz-6c52f392c282\pose_preset.py", line 186, in run
self.setupBoneFrames(rig)
File "C:\Users\3D Animation\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\Diffeomorphic-export_daz-6c52f392c282\pose_preset.py", line 349, in setupBoneFrames
mat = self.getBoneMatrix(pb, bname, smats, rig, frame)
File "C:\Users\3D Animation\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\Diffeomorphic-export_daz-6c52f392c282\pose_preset.py", line 405, in getBoneMatrix
inheritsScale(pb)):
NameError: name 'inheritsScale' is not defined

And there s no “use bones“

in the settings.

Comments (5)

  1. Thomas Larsson repo owner
    • changed status to open

    Duh! I changed the name of that function in the import_daz repo, but didn't realize that it would affect other repos as well. Changed back in last commit.

    Note that it is the import_daz repo that has been updated.

  2. Star Cle reporter

    Now works perfect but i think there s something wrong with the script i used in “Issue #1912 RESOLVED” to match the bones position in blender. I still get weird results with the fingers. I ll try to work on it. Thank you Thomas.

  3. Star Cle reporter

    I managed to get closer manually in daz but I really wanted this perfect METAHUMAN pose preset for Genesis 8 Characters ;-)

  4. Star Cle reporter

    Works perfect!I managed to get closer hand pose manually in daz but I really wanted this perfect METAHUMAN pose preset for Genesis 8 Characters. If ever you managed to get that perfect pose ;-)

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