Last version of Daz importer not importing all UVs
I’m trying to import uvs on golden palace geograft, But there is only one uv map on it.
In other versions of the plugin the second uv appear on uv maps.
Also the button for easy import to rig to mhx is gone
Comments (7)
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- changed status to open
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repo owner Both uv maps are imported here too, if the shell method = Material. With the geometry nodes (experimental) method, shell uvs were not imported until very recently
#1964. Now I notice a new bug: the uvs (both base and shell) are only imported to the right headlight with geonodes. -
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reporter You’re right. Thanks, after applying the shell the uv are imported!
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repo owner Alessandro, both the futa-hl and futa-hl-2 files now seem to import shells correctly. For some reason both headlights now have uvs. Merging the geografts also seems to work, although there are quite a few combinations to check. The geonode shells are now assigned to separate collections, so they can be turned off easily.
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- changed status to resolved
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1.7.4.2058
Works fine here, you may need to update. The rigging is now done as a separate step because of the many rigging options.
p.s. The GP uv is on the shell, not on the geograft, so if you didn’t apply the shell in daz studio then of course it’s not imported.