Last version of Daz importer not importing all UVs

Issue #1983 resolved
Davi created an issue

I’m trying to import uvs on golden palace geograft, But there is only one uv map on it.

In other versions of the plugin the second uv appear on uv maps.

Also the button for easy import to rig to mhx is gone

Comments (7)

  1. Alessandro Padovani

    1.7.4.2058

    Works fine here, you may need to update. The rigging is now done as a separate step because of the many rigging options.

    p.s. The GP uv is on the shell, not on the geograft, so if you didn’t apply the shell in daz studio then of course it’s not imported.

  2. Thomas Larsson repo owner

    Both uv maps are imported here too, if the shell method = Material. With the geometry nodes (experimental) method, shell uvs were not imported until very recently #1964. Now I notice a new bug: the uvs (both base and shell) are only imported to the right headlight with geonodes.

  3. Alessandro Padovani

    These bugs with geonodes, including headlights, were already reported in #1020 so it’s a regression, you may want to look at #1020 and be sure everything is fixed with the example files there.

  4. Thomas Larsson repo owner

    Alessandro, both the futa-hl and futa-hl-2 files now seem to import shells correctly. For some reason both headlights now have uvs. Merging the geografts also seems to work, although there are quite a few combinations to check. The geonode shells are now assigned to separate collections, so they can be turned off easily.

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