Broken Golden Palace mesh with Multires

Issue #2017 invalid
Corentin Sakwinski created an issue

Hello,

I am currently having an issue with Golden Palace, when exporting in HD. For some reason, when I have the multires modifier set higher than 0, one of the vertices breaks. The weight painting seems to be properly applied though.

Also important, there is no morph applied to Golden Palace, all the morphs are set to 0, as well as hidden morphs which could have been added, but the issue still happens no matter what. I export using the Geometry editor for details though.

Another thing to note is that I had this issue with the toenails and teeth when using some morphs, it broke in a similar way, but here there is no morph applied.

  • This is a G8F figure

  • I tried exporting the mesh alone, without the figure

  • I tried exporting using the HD export and using diffeo-HD, both have the same issue.

  • It doesn’t appear in Daz, only in Blender.

  • Of course, moving the vertex breaks it even more, as if it wasn’t placed at the exact same location it is from Daz. I suspected it to be an issue with the precision of the vertex position but I can’t be sure.
  • It doesn’t happen when using a Subdivision modifier
  • It doesn’t happen when exporting in non-HD.
  • All of the bones are placed at their original position, I didn’t adjust them to the shape here, it happens in both cases.

Comments (3)

  1. Alessandro Padovani

    This is a known issue in blender, that is, multires can’t always unsubdivide correctly, see #382. The good news is GP is not HD so you can export at base resolution, that is, set your HD figure at the desired HD level and GP at base resolution, then export with the geometry editor as usual.

    If there’s nothing to add we can close as invalid.

  2. Corentin Sakwinski reporter

    Using #382, and your suggestion, I might be able to work around it. There is nothing to add, thank you very much!

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