Some FACS controller drivers don't work anymore

Issue #2019 duplicate
Maneki created an issue

Some controller drivers for some FACS don’t work anymore. I assume it is conntected to some controllers having suddenly a weird naming like “facs_bs_EyeBlinkRight” in the daz importer UI. I can’t remember it being like that before:

Comments (5)

  1. Alessandro Padovani

    1.7.4.2089

    I can confirm the issue. Tried both “ERC All“ with morph armature, and “ERC none“ in global settings. The left right blink morphs work fine, though the names are not converted to label, while the global blink doesn’t work.

    steps:

    1. easy import G9 with FACS and transfer to face

  2. Thomas Larsson repo owner

    This is caused by the attempt to fix #2011. G9 consists of several subfigures (eyes, eyelids, mouth, etc) that can define the same morph as the base figure itself does, and finding the right morph definition can be tricky. Before only the morphs for the base figure were loaded, and the subfigure morphs were found when shapekeys were transferred. However, that is not how DS work and it has several drawbacks: Unnecessary shapekeys are created, and morphs that are pure bone drivers are not found. Work in progress.

  3. Thomas Larsson repo owner

    Most of the FACS morphs should work again. However, the Silly morph is now slightly off, even after morphing armature.

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