G3 incorect hair scale / position

Issue #202 resolved
Noname created an issue

Importing G3F model with hair I did noticed that hair, and errings, are incorrectly placed probably either due to incorrect position or scale.

Tested with latest version and done re-export of dbz.

Blender 2.91.0 alpha, same story with 2.90 / 2.83.

Important:

When importing with `Unmorped Unique` hair are correctly imported.

Comments (5)

  1. Thomas Larsson repo owner

    I’m unable to reproduce this error in the development version. Tested with a tall character (leg length = 75%) and

    1. Earring mesh bone parented to head bone.
    2. Earing mesh with armature bone parented to head bone.
    3. Hair mesh with armature object parented to character armature.

    Everything looks good both with dbz and unmorphed mesh fitting.

  2. Alessandro Padovani

    Here everything works fine too. Please provide a test scene possibly with standard content and/or describe the steps to reproduce the issue.

  3. Noname reporter

    It seams this was accidentally fixed somewhere in last 2 days commits.

    Tested a61559c and it worked for base G3F + hair Updo. Than re-exported dbz for above model and imported … and it works fine now.

    Before deleting was testing with old dbz and it was placing it incorrectly so maybe I forgot do delete old ones when posting this issue (just wonderng as I didn’t seen changes to the exporter in recent commits).

    Bottom line works fine now 🙂

  4. Log in to comment