- edited description
G3 incorect hair scale / position
Importing G3F model with hair I did noticed that hair, and errings, are incorrectly placed probably either due to incorrect position or scale.
Tested with latest version and done re-export of dbz.
Blender 2.91.0 alpha, same story with 2.90 / 2.83.
Important:
When importing with `Unmorped Unique` hair are correctly imported.
Comments (5)
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reporter -
repo owner I’m unable to reproduce this error in the development version. Tested with a tall character (leg length = 75%) and
- Earring mesh bone parented to head bone.
- Earing mesh with armature bone parented to head bone.
- Hair mesh with armature object parented to character armature.
Everything looks good both with dbz and unmorphed mesh fitting.
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Here everything works fine too. Please provide a test scene possibly with standard content and/or describe the steps to reproduce the issue.
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reporter It seams this was accidentally fixed somewhere in last 2 days commits.
Tested a61559c and it worked for base G3F + hair Updo. Than re-exported dbz for above model and imported … and it works fine now.
Before deleting was testing with old dbz and it was placing it incorrectly so maybe I forgot do delete old ones when posting this issue (just wonderng as I didn’t seen changes to the exporter in recent commits).
Bottom line works fine now
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reporter - changed status to resolved
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