Changing shader methods in the Material Editor

Issue #2031 invalid
Mickey Ho created an issue

There are parameters such as the method of Subsurface Scattering (Christensen-Burley or Random Walk) in the Principled BSDF shader that are not changeable in the Material Editor, and there are unique parameters such as IOR or Anisotropy for some methods. Can they be added to the Material Editor?

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