Make L4N4 so looks as does in DAZ in Solid mode...

Issue #2052 invalid
Joe Morris @ FAST Animation Studio Toolz created an issue

I love this Android girl is so awesome and even in DAZ studio it looks great in texture shaded mode but when you bring it into blender it applies a normal human skin material but the skin is still deformed like a robot in Solid…it it doesn't look that great…. I was hoping you could add something to the code in a broad fashion maybe by checking out this model and see what's going on and then whenever somebody outputs something from DAZ studio that's like this… That issue will be covered…. And I'm referring to whatever the creator of the DAZ studio L4N4 did to mats when created it to make it not sync up with your logic in code. that way it will in a broad fashion really improve D I F F E O M O R P H I C..

Comments (6)

  1. Alessandro Padovani

    https://www.daz3d.com/l4n4-hd-morph-for-genesis-8-females

    First you better provide links when referring to a product, otherwise we have to search and guess. Then, again, blender is not daz studio. The solid mode in blender is intended for a fast preview of the scene to be used in animation, where textures are not important. To preview the materials you use the material preview viewport shading, not the solid mode.

    That said, by reading the product page that’s a HD shell. In blender shells are defaulted to material layers to optimize the geometry, thus are not visible in solid mode. If you want to see shells in solid mode then you can opt for geonode shells in the global settings, which will create a extra geometry instance.

    If there’s nothing to add we can close as invalid.

    p.s. Then even with geonodes the solid mode preview will be limited to the diffuse textures for each shell, that doesn’t include the cutout opacity or any other shader.

  2. Thomas Larsson repo owner

    I had a look at this asset, and it seems to me that the skin is whiter in DS than in Blender. That has to do with translucency, which may translate into SSS for some settings. Normally I would suggest that you use the material editor or combo materials to tweak the materials in Blender, but that doesn’t work in this case because the entire material resides in the two shell groups: skin and metal. Everything before the shell groups is ignored. You could of course edit the skin shell manually, but it has to be repeated for all materials.

  3. Alessandro Padovani

    Thomas, Joe is talking about the viewport solid mode, not rendering. As for rendering BDSF is better than principled, as usual and expected especially with complex materials.

  4. Joe Morris @ FAST Animation Studio Toolz reporter

    Thank you you're so nice to tell me that um I really appreciate that that's already a feature…. I'll make sure to provide that I just figured everybody would know this character.

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